Making software Good-To-Go! - Better, faster, and cheaper than ever before.
  • Home
  • Purchase/Contact
  • TRAM Abstract
  • TRAM v. 2.5
  • TRAM Feedback
  • Blog
  • M.A.S.
  • Resume
  • ChessMaster

Okay, Its Stopped. We No Longer Need It!

11/10/2011

1 Comment

 
How to Give an Accurate Answer
Written by Scott G. Ames
Thursday, 10 November 2011

Published: December, 2011 in the Agile Journal

“How long’s it gonna take?” My response, “Six weeks, plus or minus two days. No more.” In this article, I’ll give a rebuttal to Daryl Kulak’s article, “Let’s Stop the Wishful Thinking.” I will show why his beliefs about software estimating, while understandable, are questionable, at best, because of the advent of the Test Requirements Agile Metric (T.R.A.M.).

We Are Such Good Estimators!
The previous example uses a real world experience. The head of development at NEC was asking, for the customer, how long it would be until the final release of the software. They wanted it within three weeks. Everyone felt it would be possible to release within that timeframe. I knew a six week estimate would be more realistic. The use of TRAM helped me to justify my statement, not just to the rest of the development staff, but also, to the client.

Storypoints
This is where Scrum’s “storypoints” would have failed us.
Equating storypoints to an amount of time is ludicrous for a development team. As Mr. Kulak says, “It’s ridiculous. The power of the storypoint in estimating user stories is that it is vague. Keep that power.” Since we are trying to eliminate the vagaries, we will eliminate the storypoints.

“Oh. No! How will we estimate?” You ask. By using the TRAM’s method of Verification points. Verification points, or VP, are a defined, rather than a fuzzy, metric. Each requirement is given a score based on the type of defect it would cause if it failed, as follows:

Catastrophic:    The defect could cause disasters like loss of life, mass destruction, economic collapse, etc. This severity level should only be used in mission or life-critical systems and must have at least Exciter priority.
Showstopper:    The defect makes the product or a major component entirely unusable. In mission or life-critical systems, failure could be hazardous. This severity level must have at least Recommended priority.
High:        The defect makes the product or a major component difficult to use, and the workaround, if one exists, is difficult or cumbersome.
Medium:     The defect makes the product or a major component difficult to use, but a simple workaround exists.
Low:          The defect causes user inconvenience or annoyance, but does not affect any required functionality.

These are then modified by the priority level:

Mandatory:    The defect is highly visible or has critical impact upon the customer; it must be repaired prior to general availability release.   
Exciter:        The defect has significant impact upon the customer and inclusion of this functionality would greatly increase customer satisfaction with the product.    
Moderate:    The defect has moderate impact upon the customer and should be repaired before a general availability release, but it is not necessary unless at least Medium severity. This level is also used for requirements that have not been prioritized.
Recommended:    The defect has some impact upon the customer and should be repaired before a general availability release, but it is not necessary unless at least High severity.
Desired:        The defect has a low impact upon the customer and should be repaired before a general availability release, but it is not necessary.

As you can see, while defects are still prioritized, some requirements will have the same priority. This is not a problem, rather it is the developer’s choice to determine which defect to fix next or the requirement will be re-scored.

The team decides on the requirement’s severity, and the Product Owner on the requirement’s priority. Since the estimation does not handle time in “man-hours,” but rather in “team-weeks,” the estimation has more value because all those little bumps in time are smoothed out. You don’t even need to show an employee’s time off as other members of the team will be able to pick up his tasks.

Verification points, being a defined metric, are the same no matter who calculates them. New York, Denver, or New Delhi, a Verification point is a Verification point and means the same thing. This is not true of storypoints. With VP, you’ll be able to determine which of two teams should develop faster by the use of simple velocity. The total Verification points for a project are a good metric for determining the overall size of the development effort. Using a form of iterative development, over time, it can be accurately determined how many Verification points can be cleared during each iteration. Cleared Verification points represent deliverable software. Verification points cleared by the team per day, week, iteration, or sprint is a valuable metric that can be used to: Show how much effort was required per Verification point, determine how rapidly a project can be completed, estimate a project’s duration and cost.

At NEC, I implemented the TRAM on the mobility project to aid in determining how much functionality to attempt during each sprint. 14 weeks into the project, the customer asked us to make final delivery of the project within 3 weeks. Management hoped that we could do that for them; however, we had only cleared 280 VP of product during those 14 weeks. That gave us a velocity of 20 VP/week. As there were 120 VP of product still in the backlog, we told them that our best estimate for completion would be 6 weeks. It is worth noting that the TRAM analysis estimate was 100% accurate. We made the final delivery of the project in exactly 6 weeks. One thing that I was asked at NEC was, “What if we made more overtime mandatory to attempt to get the project out in 3 weeks.” We already had mandatory overtime on Saturdays for the prior three weeks, and the effects were not helpful. During the first week, the team worked an additional day and produced an additional day’s worth of product. In the second week, production started to fall. The team only produced 90% of what it had accomplished during a normal work week. The third week, production slipped to 80%. Obviously the team was burning-out. Rather than slip further to 60%, which is where the team was heading, cessation of mandatory overtime was recommended and implemented. Velocity then returned to pre-overtime levels. This saved the company two weeks of development time and associated costs. For a team of 60, this was a significant monetary savings for NEC. This is the power of Verification points.


Verification points from the Test Requirements Agile Metric are a very good way to save your company time and money while producing very accurate estimates that will be useful to business people.


About the Author
Scott G. Ames has 15 years in software quality, is a Certified ScrumMaster, and is the Chief TRAM Engineer at Good-To-Go!
1 Comment
Martin Drapeau link
11/18/2011 09:42:06 pm

I really like the concept of Verfication Points as a metric. It makes the estimate very objective. Can you recommend literature on the subject?

Reply

Your comment will be posted after it is approved.


Leave a Reply.

    Author

    Scott G. Ames is a Certified ScrumMaster with 17 years of Software Quality and Estimation.

    Archives

    March 2015
    September 2014
    March 2014
    January 2014
    November 2013
    October 2013
    September 2013
    November 2011

Powered by Create your own unique website with customizable templates.